Apply for this job

Email *

Job Description

<p>This position will have two main responsibilities, the first one is creating visual stunning effects using the tools inside Unity Engine such as Shader Graph, Particle System and VFX Graph. While the second responsibility is being the bridge between the Art team and the Programming team and making sure to enable the highest quality artwork to be implemented in our games.</p><p><br></p><p><br></p><p>What you’ll be doing:</p><p><br></p><p>β€’ Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create visually stunning work more effectively.</p><p><br></p><p>β€’ Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform.</p><p><br></p><p>β€’ Produce particles, shaders and other VFX for Unity applications.</p><p><br></p><p>β€’ Build effective working relationships with engineers and artists within the team.</p><p><br></p><p>β€’ Efficiently solve problems, communicate, and educate other team members as needed.</p><p><br></p><p>β€’ Proactively train yourself to remain at the forefront of Unity Engine technology.</p><p><br></p><p>β€’ Help build rapid prototypes of experimental features using Unity 3D.</p><p><br></p><p>β€’ Iterate on Unity 3D scene implementation to finalize product and other creative requirements.</p><p><br></p><p>β€’ Facilitate communication and asset pipeline between engineering and artist teams.</p><p><br></p><p><br></p><p>Requirements:</p><p><br></p><p>β€’ Experience with Unity 3D Engine</p><p><br></p><p>β€’ Experience with Particle System in Unity</p><p><br></p><p>β€’ Experience with Shader Graph in Unity</p><p><br></p><p>β€’ Experience with VFX Graph is a plus</p><p><br></p><p>β€’ Being a gamer is a HUGE plus</p>